
Live player count and Steam charts
Your heroes never stop fighting. Build an unstoppable team in a free-to-play idle RPG with massive offline progression, strategic formations, multiplayer guilds, and 15+ progression systems.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,722 | +67 | +4.0% | 2,110 |
| Jun 2026 | 1,655 | -120 | -6.8% | 2,049 |
| May 2026 | 1,775 | +61 | +3.6% | 2,252 |
| Apr 2026 | 1,714 | +52 | +3.1% | 2,145 |
| Mar 2026 | 1,662 | -38 | -2.2% | 2,152 |
| Feb 2026 | 1,700 | -16 | -0.9% | 2,194 |
| Jan 2026 | 1,716 | +61 | +3.7% | 2,201 |
| Dec 2025 | 1,655 | -28 | -1.7% | 2,024 |
| Nov 2025 | 1,683 | +22 | +1.3% | 2,100 |
| Oct 2025 | 1,661 | -6 | -0.4% | 2,084 |
| Sep 2025 | 1,667 | +30 | +1.8% | 2,093 |
| Aug 2025 | 1,637 | -6 | -0.4% | 2,057 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 16:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 41 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.