
Live player count and Steam charts
Take up the challenge and face true high-stakes platforming in Jump King! Struggle upwards in search of the Smoking Hot Babe of legend, but explore with care; a single missed jump could lead to a long fall back down...
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 67 | -14 | -17.3% | 147 |
| Jun 2026 | 81 | +12 | +17.4% | 157 |
| May 2026 | 69 | +3 | +4.5% | 142 |
| Apr 2026 | 66 | -17 | -20.5% | 125 |
| Mar 2026 | 83 | +10 | +13.7% | 139 |
| Feb 2026 | 73 | -35 | -32.4% | 126 |
| Jan 2026 | 108 | +23 | +27.1% | 368 |
| Dec 2025 | 85 | +13 | +18.1% | 312 |
| Nov 2025 | 72 | -1 | -1.4% | 142 |
| Oct 2025 | 73 | +12 | +19.7% | 153 |
| Sep 2025 | 61 | -30 | -33.0% | 118 |
| Aug 2025 | 91 | +4 | +4.6% | 224 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 41 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.