
Live player count and Steam charts
The acclaimed bridge-building indie-hit is back! More levels, more features, more physics fun!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 58 | +6 | +11.5% | 131 |
| Jun 2026 | 52 | +3 | +6.1% | 98 |
| May 2026 | 49 | -1 | -2.0% | 85 |
| Apr 2026 | 50 | -7 | -12.3% | 90 |
| Mar 2026 | 57 | -6 | -9.5% | 106 |
| Feb 2026 | 63 | -8 | -11.3% | 106 |
| Jan 2026 | 71 | -15 | -17.4% | 136 |
| Dec 2025 | 86 | +3 | +3.6% | 169 |
| Nov 2025 | 83 | +4 | +5.1% | 183 |
| Oct 2025 | 79 | +12 | +17.9% | 173 |
| Sep 2025 | 67 | +8 | +13.6% | 167 |
| Aug 2025 | 59 | -28 | -32.2% | 99 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 80 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.