
Live player count and Steam charts
A coming of age story that sets the protagonist and his friends on a journey kickstarted by a chain of serial murders.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,728 | -82 | -4.5% | 2,722 |
| Jun 2026 | 1,810 | +749 | +70.6% | 2,872 |
| May 2026 | 1,061 | +169 | +18.9% | 1,706 |
| Apr 2026 | 892 | +1 | +0.1% | 1,530 |
| Mar 2026 | 891 | -132 | -12.9% | 1,489 |
| Feb 2026 | 1,023 | -150 | -12.8% | 1,625 |
| Jan 2026 | 1,173 | +223 | +23.5% | 1,788 |
| Dec 2025 | 950 | +149 | +18.6% | 1,408 |
| Nov 2025 | 801 | -34 | -4.1% | 1,424 |
| Oct 2025 | 835 | -54 | -6.1% | 1,454 |
| Sep 2025 | 889 | -310 | -25.9% | 1,555 |
| Aug 2025 | 1,199 | -283 | -19.1% | 1,836 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 3 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.