
Live player count and Steam charts
The concept of this title, the latest in the series to depict a new "Atelier" world, is "True-to-life youths that develop together, even if just a little bit".
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 20 | -5 | -20.0% | 58 |
| Jun 2026 | 25 | -1 | -3.8% | 60 |
| May 2026 | 26 | +4 | +18.2% | 57 |
| Apr 2026 | 22 | -2 | -8.3% | 56 |
| Mar 2026 | 24 | 0 | 0.0% | 56 |
| Feb 2026 | 24 | -5 | -17.2% | 60 |
| Jan 2026 | 29 | -2 | -6.5% | 78 |
| Dec 2025 | 31 | -7 | -18.4% | 83 |
| Nov 2025 | 38 | -7 | -15.6% | 92 |
| Oct 2025 | 45 | -9 | -16.7% | 109 |
| Sep 2025 | 54 | -18 | -25.0% | 128 |
| Aug 2025 | 72 | -24 | -25.0% | 158 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 13:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 206 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.