
Live player count and Steam charts
Grim Clicker is an IDLE/RPG clicker where you will find your own strategy to explore the lost worlds. Inspired by games such as Diablo, Grim Dawn, Dark Souls, etc., the game features a complex character development, many unique items, active and passive playstyle.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 151 | -2 | -1.3% | 193 |
| Jun 2026 | 153 | -20 | -11.6% | 200 |
| May 2026 | 173 | +2 | +1.2% | 230 |
| Apr 2026 | 171 | +12 | +7.5% | 234 |
| Mar 2026 | 159 | +2 | +1.3% | 215 |
| Feb 2026 | 157 | -5 | -3.1% | 205 |
| Jan 2026 | 162 | -6 | -3.6% | 221 |
| Dec 2025 | 168 | -29 | -14.7% | 218 |
| Nov 2025 | 197 | +9 | +4.8% | 263 |
| Oct 2025 | 188 | -15 | -7.4% | 279 |
| Sep 2025 | 203 | -24 | -10.6% | 296 |
| Aug 2025 | 227 | +59 | +35.1% | 315 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 16:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 261 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.