
Live player count and Steam charts
An intense single-player FPS featuring a stylish movement system, completely destructible levels, and an acclaimed OST.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 17 | -7 | -29.2% | 56 |
| Jun 2026 | 24 | +3 | +14.3% | 54 |
| May 2026 | 21 | -9 | -30.0% | 45 |
| Apr 2026 | 30 | -3 | -9.1% | 66 |
| Mar 2026 | 33 | +9 | +37.5% | 64 |
| Feb 2026 | 24 | -16 | -40.0% | 58 |
| Jan 2026 | 40 | +7 | +21.2% | 79 |
| Dec 2025 | 33 | -17 | -34.0% | 70 |
| Nov 2025 | 50 | -22 | -30.6% | 113 |
| Oct 2025 | 72 | -142 | -66.4% | 221 |
| Sep 2025 | 214 | +199 | +1,326.7% | 1,159 |
| Aug 2025 | 15 | -20 | -57.1% | 31 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 29 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.