
Live player count and Steam charts
Lost, alone and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find their way home.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 696 | +71 | +11.4% | 1,397 |
| Jun 2026 | 625 | +82 | +15.1% | 1,715 |
| May 2026 | 543 | +91 | +20.1% | 2,327 |
| Apr 2026 | 452 | -35 | -7.2% | 1,035 |
| Mar 2026 | 487 | +59 | +13.8% | 1,074 |
| Feb 2026 | 428 | -257 | -37.5% | 1,015 |
| Jan 2026 | 685 | +106 | +18.3% | 1,499 |
| Dec 2025 | 579 | +99 | +20.6% | 1,431 |
| Nov 2025 | 480 | -25 | -5.0% | 1,211 |
| Oct 2025 | 505 | +58 | +13.0% | 1,183 |
| Sep 2025 | 447 | +16 | +3.7% | 1,223 |
| Aug 2025 | 431 | -166 | -27.8% | 1,029 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 2 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.