
Live player count and Steam charts
Explore the entangled lives of two families across thirty years in an original interactive drama from INTERIOR/NIGHT. Starting in 1998 with a robbery-gone-wrong, the character's lives depend on the choices you make.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 18 | -5 | -21.7% | 55 |
| Jun 2026 | 23 | +3 | +15.0% | 57 |
| May 2026 | 20 | -5 | -20.0% | 55 |
| Apr 2026 | 25 | +9 | +56.3% | 69 |
| Mar 2026 | 16 | -11 | -40.7% | 48 |
| Feb 2026 | 27 | +3 | +12.5% | 84 |
| Jan 2026 | 24 | +4 | +20.0% | 75 |
| Dec 2025 | 20 | 0 | 0.0% | 60 |
| Nov 2025 | 20 | +2 | +11.1% | 52 |
| Oct 2025 | 18 | +5 | +38.5% | 54 |
| Sep 2025 | 13 | -1 | -7.1% | 36 |
| Aug 2025 | 14 | -4 | -22.2% | 41 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 40 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.