
Live player count and Steam charts
Start from nothing and grow into a legendary Slayer. Explore countless dimensions, collect souls, unlock powerful upgrades, craft powerful gear, defeat epic bosses, and enjoy a deep idle RPG with active and offline progression.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,142 | -102 | -8.2% | 1,747 |
| Jun 2026 | 1,244 | +283 | +29.4% | 1,743 |
| May 2026 | 961 | -45 | -4.5% | 1,245 |
| Apr 2026 | 1,006 | -4 | -0.4% | 1,330 |
| Mar 2026 | 1,010 | +1 | +0.1% | 1,338 |
| Feb 2026 | 1,009 | +35 | +3.6% | 1,454 |
| Jan 2026 | 974 | +8 | +0.8% | 1,255 |
| Dec 2025 | 966 | -52 | -5.1% | 1,249 |
| Nov 2025 | 1,018 | -67 | -6.2% | 1,448 |
| Oct 2025 | 1,085 | -31 | -2.8% | 1,502 |
| Sep 2025 | 1,116 | -130 | -10.4% | 1,530 |
| Aug 2025 | 1,246 | +56 | +4.7% | 1,606 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 21 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.