
Live player count and Steam charts
Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 87 | +12 | +16.0% | 264 |
| Jun 2026 | 75 | +6 | +8.7% | 258 |
| May 2026 | 69 | -18 | -20.7% | 147 |
| Apr 2026 | 87 | -13 | -13.0% | 195 |
| Mar 2026 | 100 | +26 | +35.1% | 325 |
| Feb 2026 | 74 | -19 | -20.4% | 162 |
| Jan 2026 | 93 | +19 | +25.7% | 238 |
| Dec 2025 | 74 | -12 | -14.0% | 186 |
| Nov 2025 | 86 | +8 | +10.3% | 268 |
| Oct 2025 | 78 | +5 | +6.8% | 222 |
| Sep 2025 | 73 | -103 | -58.5% | 182 |
| Aug 2025 | 176 | +72 | +69.2% | 931 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 22 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.