
Live player count and Steam charts
Teamfight Manager is a simulation game where you are the coach of an e-sports team. You must manage players to set them up for matches. Make the best of pick & ban by evaluating the characteristics of the champions/players! A smart strategy can make up for a lack of individual player skills.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 30 | -36 | -54.5% | 77 |
| Jun 2026 | 66 | -13 | -16.5% | 271 |
| May 2026 | 79 | +40 | +102.6% | 397 |
| Apr 2026 | 39 | -8 | -17.0% | 75 |
| Mar 2026 | 47 | -22 | -31.9% | 107 |
| Feb 2026 | 69 | -61 | -46.9% | 186 |
| Jan 2026 | 130 | +78 | +150.0% | 636 |
| Dec 2025 | 52 | -21 | -28.8% | 111 |
| Nov 2025 | 73 | -36 | -33.0% | 151 |
| Oct 2025 | 109 | +57 | +109.6% | 271 |
| Sep 2025 | 52 | +1 | +2.0% | 104 |
| Aug 2025 | 51 | -9 | -15.0% | 97 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 118 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.