
Live player count and Steam charts
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 75 | +1 | +1.4% | 174 |
| Jun 2026 | 74 | -25 | -25.3% | 174 |
| May 2026 | 99 | +40 | +67.8% | 286 |
| Apr 2026 | 59 | -9 | -13.2% | 131 |
| Mar 2026 | 68 | -18 | -20.9% | 160 |
| Feb 2026 | 86 | +1 | +1.2% | 181 |
| Jan 2026 | 85 | +5 | +6.3% | 206 |
| Dec 2025 | 80 | +14 | +21.2% | 199 |
| Nov 2025 | 66 | +13 | +24.5% | 166 |
| Oct 2025 | 53 | -2 | -3.6% | 136 |
| Sep 2025 | 55 | -45 | -45.0% | 116 |
| Aug 2025 | 100 | -7 | -6.5% | 213 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 43 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.