
Live player count and Steam charts
Make a name for yourself in this old-school Wuxia RPG. Explore the chaotic lands of ancient China and engage in challenging turn-based battles to change the world of kungfu forever.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 33 | +5 | +17.9% | 89 |
| Jun 2026 | 28 | -3 | -9.7% | 65 |
| May 2026 | 31 | 0 | 0.0% | 74 |
| Apr 2026 | 31 | -14 | -31.1% | 73 |
| Mar 2026 | 45 | -3 | -6.3% | 124 |
| Feb 2026 | 48 | +5 | +11.6% | 113 |
| Jan 2026 | 43 | +3 | +7.5% | 95 |
| Dec 2025 | 40 | -1 | -2.4% | 100 |
| Nov 2025 | 41 | -3 | -6.8% | 96 |
| Oct 2025 | 44 | -1 | -2.2% | 99 |
| Sep 2025 | 45 | -15 | -25.0% | 105 |
| Aug 2025 | 60 | +5 | +9.1% | 153 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 13:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 186 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.