
Live player count and Steam charts
NEEDY STREAMER OVERLOAD is a “multi-ending ADV” depicting daily life with “OMGkawaiiAngel”, a young girl with a rather extreme need for approval attempting to become the #1 “Internet Angel” (streamer).
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 278 | -101 | -26.6% | 817 |
| Jun 2026 | 379 | +116 | +44.1% | 1,035 |
| May 2026 | 263 | -318 | -54.7% | 491 |
| Apr 2026 | 581 | +346 | +147.2% | 1,724 |
| Mar 2026 | 235 | -60 | -20.3% | 522 |
| Feb 2026 | 295 | +30 | +11.3% | 563 |
| Jan 2026 | 265 | -3 | -1.1% | 579 |
| Dec 2025 | 268 | +10 | +3.9% | 546 |
| Nov 2025 | 258 | +54 | +26.5% | 675 |
| Oct 2025 | 204 | +2 | +1.0% | 509 |
| Sep 2025 | 202 | +23 | +12.8% | 603 |
| Aug 2025 | 179 | -89 | -33.2% | 281 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 4 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.