
Live player count and Steam charts
*** This game is only available in Chinese *** 《仙剑奇侠传二》故事发生在一代的8年之后,剧情紧接一代,围绕王小虎、苏媚、沈欺霜、李忆如展开,讲述四人交织出一段错综复杂的故事。一代的主角以及全新人物在二代中出现,交待了前后两代发生过以及即将发生的感情恩怨纠葛。本作首次出现了御灵、虎煞、阵术、养蛊、喂毒等多种战斗和养成系统。
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 20 | +1 | +5.3% | 63 |
| Jun 2026 | 19 | +1 | +5.6% | 51 |
| May 2026 | 18 | 0 | 0.0% | 48 |
| Apr 2026 | 18 | +1 | +5.9% | 55 |
| Mar 2026 | 17 | +2 | +13.3% | 57 |
| Feb 2026 | 15 | -7 | -31.8% | 47 |
| Jan 2026 | 22 | +6 | +37.5% | 65 |
| Dec 2025 | 16 | 0 | 0.0% | 45 |
| Nov 2025 | 16 | -3 | -15.8% | 40 |
| Oct 2025 | 19 | +6 | +46.2% | 59 |
| Sep 2025 | 13 | -2 | -13.3% | 37 |
| Aug 2025 | 15 | -7 | -31.8% | 45 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 292 days — a rough proxy for where the player base is.