
Live player count and Steam charts
Simulator of an 80s Japanese stock market businessman. Chill, catch a retro vibe and watch your profits grow in the text-based game STONKS-9800.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 77 | +11 | +16.7% | 211 |
| Jun 2026 | 66 | -37 | -35.9% | 192 |
| May 2026 | 103 | -52 | -33.5% | 295 |
| Apr 2026 | 155 | -17 | -9.9% | 530 |
| Mar 2026 | 172 | +73 | +73.7% | 441 |
| Feb 2026 | 99 | -109 | -52.4% | 202 |
| Jan 2026 | 208 | +65 | +45.5% | 622 |
| Dec 2025 | 143 | +76 | +113.4% | 441 |
| Nov 2025 | 67 | +2 | +3.1% | 208 |
| Oct 2025 | 65 | -32 | -33.0% | 154 |
| Sep 2025 | 97 | -58 | -37.4% | 185 |
| Aug 2025 | 155 | +127 | +453.6% | 626 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 45 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.