
Live player count and Steam charts
Incredibox is a music game that lets you create your own music with the help of a merry crew of beatboxers.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 55 | -3 | -5.2% | 104 |
| Jun 2026 | 58 | +4 | +7.4% | 101 |
| May 2026 | 54 | -4 | -6.9% | 94 |
| Apr 2026 | 58 | -1 | -1.7% | 127 |
| Mar 2026 | 59 | +3 | +5.4% | 129 |
| Feb 2026 | 56 | -2 | -3.4% | 110 |
| Jan 2026 | 58 | -3 | -4.9% | 118 |
| Dec 2025 | 61 | -9 | -12.9% | 117 |
| Nov 2025 | 70 | +18 | +34.6% | 206 |
| Oct 2025 | 52 | +13 | +33.3% | 103 |
| Sep 2025 | 39 | -5 | -11.4% | 80 |
| Aug 2025 | 44 | -4 | -8.3% | 98 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 38 days — a rough proxy for where the player base is.