
Live player count and Steam charts
A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 59 | +4 | +7.3% | 106 |
| Jun 2026 | 55 | -5 | -8.3% | 104 |
| May 2026 | 60 | -3 | -4.8% | 123 |
| Apr 2026 | 63 | -6 | -8.7% | 145 |
| Mar 2026 | 69 | -16 | -18.8% | 172 |
| Feb 2026 | 85 | -62 | -42.2% | 194 |
| Jan 2026 | 147 | +119 | +425.0% | 635 |
| Dec 2025 | 28 | 0 | 0.0% | 64 |
| Nov 2025 | 28 | +2 | +7.7% | 65 |
| Oct 2025 | 26 | -3 | -10.3% | 61 |
| Sep 2025 | 29 | -1 | -3.3% | 67 |
| Aug 2025 | 30 | -3 | -9.1% | 61 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 38 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.