
Live player count and Steam charts
Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 335 | -32 | -8.7% | 429 |
| Jun 2026 | 367 | -7 | -1.9% | 515 |
| May 2026 | 374 | -13 | -3.4% | 497 |
| Apr 2026 | 387 | -17 | -4.2% | 485 |
| Mar 2026 | 404 | -38 | -8.6% | 535 |
| Feb 2026 | 442 | +4 | +0.9% | 559 |
| Jan 2026 | 438 | +40 | +10.1% | 554 |
| Dec 2025 | 398 | -18 | -4.3% | 513 |
| Nov 2025 | 416 | -4 | -1.0% | 522 |
| Oct 2025 | 420 | +2 | +0.5% | 557 |
| Sep 2025 | 418 | -22 | -5.0% | 550 |
| Aug 2025 | 440 | -19 | -4.1% | 551 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 413 days — a rough proxy for where the player base is.