
Live player count and Steam charts
The Gnosia lie. Pretending to be human, they’ll get in close, trick and deceive, and then eliminate one victim at a time...
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 71 | +11 | +18.3% | 144 |
| Jun 2026 | 60 | -23 | -27.7% | 138 |
| May 2026 | 83 | +9 | +12.2% | 178 |
| Apr 2026 | 74 | -52 | -41.3% | 180 |
| Mar 2026 | 126 | +7 | +5.9% | 281 |
| Feb 2026 | 119 | -79 | -39.9% | 297 |
| Jan 2026 | 198 | -68 | -25.6% | 455 |
| Dec 2025 | 266 | +62 | +30.4% | 572 |
| Nov 2025 | 204 | -24 | -10.5% | 536 |
| Oct 2025 | 228 | +165 | +261.9% | 730 |
| Sep 2025 | 63 | -13 | -17.1% | 161 |
| Aug 2025 | 76 | +19 | +33.3% | 200 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 30 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.