
Live player count and Steam charts
MIR4 is a free-to-play open world K-fantasy MMORPG that can be cross-played on both PC and mobile devices. MIR4 is full of action and features numerous large scale clan PVP battles. Join now and become a legend.
Each point is the highest number of players online in that month (UTC). History before July 17, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 10,377 | -751 | -6.7% | 11,475 |
| Jun 2026 | 11,128 | -651 | -5.5% | 12,341 |
| May 2026 | 11,779 | -852 | -6.7% | 13,207 |
| Apr 2026 | 12,631 | +1,813 | +16.8% | 14,022 |
| Mar 2026 | 10,818 | -216 | -2.0% | 13,111 |
| Feb 2026 | 11,034 | -80 | -0.7% | 12,021 |
| Jan 2026 | 11,114 | -405 | -3.5% | 12,255 |
| Dec 2025 | 11,519 | -1,275 | -10.0% | 13,115 |
| Nov 2025 | 12,794 | -1,461 | -10.2% | 14,430 |
| Oct 2025 | 14,255 | -941 | -6.2% | 15,824 |
| Sep 2025 | 15,196 | +1,409 | +10.2% | 16,928 |
| Aug 2025 | 13,787 | +1,314 | +10.5% | 17,441 |
* current month, data so far
Average concurrent players by day and hour over the last 13 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 111 days — a rough proxy for where the player base is.