
Live player count and Steam charts
Storybook characters discover a three-dimensional world outside the pages of their book and must jump between 2D & 3D realms to save their friends in this charming action-adventure.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 33 | -8 | -19.5% | 94 |
| Jun 2026 | 41 | +17 | +70.8% | 103 |
| May 2026 | 24 | -9 | -27.3% | 60 |
| Apr 2026 | 33 | -25 | -43.1% | 87 |
| Mar 2026 | 58 | +29 | +100.0% | 207 |
| Feb 2026 | 29 | -16 | -35.6% | 83 |
| Jan 2026 | 45 | -8 | -15.1% | 122 |
| Dec 2025 | 53 | +10 | +23.3% | 129 |
| Nov 2025 | 43 | -21 | -32.8% | 100 |
| Oct 2025 | 64 | 0 | 0.0% | 166 |
| Sep 2025 | 64 | +21 | +48.8% | 191 |
| Aug 2025 | 43 | +13 | +43.3% | 172 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 32 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.