
Live player count and Steam charts
QUICKERFLAK is an experimental fast-paced time-attack top-down combat retro-hardcore minigame, that can be finished in a minute.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 69 | -211 | -75.4% | 2,011 |
| Jun 2026 | 280 | +48 | +20.7% | 2,522 |
| May 2026 | 232 | +48 | +26.1% | 4,274 |
| Apr 2026 | 184 | -6 | -3.2% | 1,695 |
| Mar 2026 | 190 | -62 | -24.6% | 2,276 |
| Feb 2026 | 252 | -72 | -22.2% | 2,505 |
| Jan 2026 | 324 | -58 | -15.2% | 3,083 |
| Dec 2025 | 382 | +222 | +138.8% | 4,299 |
| Nov 2025 | 160 | +48 | +42.9% | 1,235 |
| Oct 2025 | 112 | -306 | -73.2% | 1,411 |
| Sep 2025 | 418 | +297 | +245.5% | 3,729 |
| Aug 2025 | 121 | -325 | -72.9% | 3,323 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 08:00 — a pattern consistent with a player base concentrated in East Asia & Oceania, with a second wave suggesting a sizable audience in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 9 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.