
Live player count and Steam charts
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,890 | +1,557 | +467.6% | 4,258 |
| Jun 2026 | 333 | +28 | +9.2% | 885 |
| May 2026 | 305 | +87 | +39.9% | 904 |
| Apr 2026 | 218 | -17 | -7.2% | 523 |
| Mar 2026 | 235 | -37 | -13.6% | 609 |
| Feb 2026 | 272 | -61 | -18.3% | 620 |
| Jan 2026 | 333 | +36 | +12.1% | 894 |
| Dec 2025 | 297 | -65 | -18.0% | 782 |
| Nov 2025 | 362 | -488 | -57.4% | 1,078 |
| Oct 2025 | 850 | -1,281 | -60.1% | 2,320 |
| Sep 2025 | 2,131 | +1,194 | +127.4% | 9,453 |
| Aug 2025 | 937 | +733 | +359.3% | 11,102 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 3 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.