
Live player count and Steam charts
Experience a visceral Campaign or assemble your team in the ultimate online playground with multiple Special Ops challenges and a mix of Multiplayer maps and modes.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,395 | -482 | -25.7% | 2,766 |
| Jun 2026 | 1,877 | -799 | -29.9% | 3,336 |
| May 2026 | 2,676 | -3,786 | -58.6% | 5,227 |
| Apr 2026 | 6,462 | -4,791 | -42.6% | 21,197 |
| Mar 2026 | 11,253 | +10,530 | +1,456.4% | 61,453 |
| Feb 2026 | 723 | +111 | +18.1% | 1,470 |
| Jan 2026 | 612 | -9 | -1.4% | 1,338 |
| Dec 2025 | 621 | +35 | +6.0% | 1,237 |
| Nov 2025 | 586 | +42 | +7.7% | 1,262 |
| Oct 2025 | 544 | +75 | +16.0% | 1,249 |
| Sep 2025 | 469 | -247 | -34.5% | 822 |
| Aug 2025 | 716 | +67 | +10.3% | 1,331 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 3 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.