
Live player count and Steam charts
EverQuest® II is a deep fantasy MMORPG with over two decades of content, a thriving world, and ongoing expansions that keep Norrath growing. Create your hero and adventure through a massively rich, ever-evolving universe.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 183 | -42 | -18.7% | 381 |
| Jun 2026 | 225 | +88 | +64.2% | 459 |
| May 2026 | 137 | -9 | -6.2% | 235 |
| Apr 2026 | 146 | -4 | -2.7% | 263 |
| Mar 2026 | 150 | -6 | -3.8% | 256 |
| Feb 2026 | 156 | -5 | -3.1% | 291 |
| Jan 2026 | 161 | -2 | -1.2% | 297 |
| Dec 2025 | 163 | +9 | +5.8% | 311 |
| Nov 2025 | 154 | +10 | +6.9% | 274 |
| Oct 2025 | 144 | 0 | 0.0% | 247 |
| Sep 2025 | 144 | -4 | -2.7% | 245 |
| Aug 2025 | 148 | -11 | -6.9% | 273 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 01:00 — a pattern consistent with a player base concentrated in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 150 days — a rough proxy for where the player base is.