
Live player count and Steam charts
Ultra-Realistic Flight Simulation
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 882 | +69 | +8.5% | 1,310 |
| Jun 2026 | 813 | -17 | -2.0% | 1,288 |
| May 2026 | 830 | +5 | +0.6% | 1,353 |
| Apr 2026 | 825 | +25 | +3.1% | 1,433 |
| Mar 2026 | 800 | -19 | -2.3% | 1,366 |
| Feb 2026 | 819 | -43 | -5.0% | 1,346 |
| Jan 2026 | 862 | +104 | +13.7% | 1,414 |
| Dec 2025 | 758 | +29 | +4.0% | 1,300 |
| Nov 2025 | 729 | +57 | +8.5% | 1,188 |
| Oct 2025 | 672 | +40 | +6.3% | 1,210 |
| Sep 2025 | 632 | 0 | 0.0% | 1,088 |
| Aug 2025 | 632 | -10 | -1.6% | 990 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 18 days — a rough proxy for where the player base is.