
Live player count and Steam charts
Serious Sam II is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious!
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 74 | -48 | -39.3% | 229 |
| Jun 2026 | 122 | +50 | +69.4% | 317 |
| May 2026 | 72 | -8 | -10.0% | 169 |
| Apr 2026 | 80 | -28 | -25.9% | 201 |
| Mar 2026 | 108 | -3 | -2.7% | 262 |
| Feb 2026 | 111 | +30 | +37.0% | 294 |
| Jan 2026 | 81 | -2 | -2.4% | 224 |
| Dec 2025 | 83 | -22 | -21.0% | 218 |
| Nov 2025 | 105 | -26 | -19.8% | 274 |
| Oct 2025 | 131 | +84 | +178.7% | 878 |
| Sep 2025 | 47 | +2 | +4.4% | 135 |
| Aug 2025 | 45 | -6 | -11.8% | 100 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 18:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 20 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.