
Live player count and Steam charts
Company of Heroes®: Tales of Valor™ is the expansion to the Game of the Year winner and highest rated real time strategy franchise Company of Heroes®. Featuring new campaigns to overcome, units to command, and battlefields to conquer, Company of Heroes®: Tales of Valor™ delivers evolved gameplay mechanics and 3 episodic adventures...
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 48 | +2 | +4.3% | 92 |
| Jun 2026 | 46 | -3 | -6.1% | 84 |
| May 2026 | 49 | +2 | +4.3% | 88 |
| Apr 2026 | 47 | 0 | 0.0% | 87 |
| Mar 2026 | 47 | 0 | 0.0% | 109 |
| Feb 2026 | 47 | -6 | -11.3% | 88 |
| Jan 2026 | 53 | +3 | +6.0% | 98 |
| Dec 2025 | 50 | 0 | 0.0% | 87 |
| Nov 2025 | 50 | +1 | +2.0% | 90 |
| Oct 2025 | 49 | 0 | 0.0% | 89 |
| Sep 2025 | 49 | +2 | +4.3% | 91 |
| Aug 2025 | 47 | -1 | -2.1% | 86 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 443 days — a rough proxy for where the player base is.