
Live player count and Steam charts
A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 53 | +4 | +8.2% | 188 |
| Jun 2026 | 49 | +4 | +8.9% | 184 |
| May 2026 | 45 | -1 | -2.2% | 161 |
| Apr 2026 | 46 | -11 | -19.3% | 138 |
| Mar 2026 | 57 | -17 | -23.0% | 194 |
| Feb 2026 | 74 | +7 | +10.4% | 190 |
| Jan 2026 | 67 | -8 | -10.7% | 220 |
| Dec 2025 | 75 | +29 | +63.0% | 230 |
| Nov 2025 | 46 | -18 | -28.1% | 193 |
| Oct 2025 | 64 | -4 | -5.9% | 223 |
| Sep 2025 | 68 | +17 | +33.3% | 254 |
| Aug 2025 | 51 | -40 | -44.0% | 116 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 6 days — a rough proxy for where the player base is.
Global achievement rates from Steam.