
Live player count and Steam charts
How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 60 | +4 | +7.1% | 252 |
| Jun 2026 | 56 | -32 | -36.4% | 236 |
| May 2026 | 88 | +7 | +8.6% | 302 |
| Apr 2026 | 81 | -63 | -43.8% | 236 |
| Mar 2026 | 144 | +30 | +26.3% | 493 |
| Feb 2026 | 114 | +65 | +132.7% | 380 |
| Jan 2026 | 49 | +10 | +25.6% | 151 |
| Dec 2025 | 39 | -14 | -26.4% | 131 |
| Nov 2025 | 53 | +14 | +35.9% | 169 |
| Oct 2025 | 39 | +14 | +56.0% | 120 |
| Sep 2025 | 25 | -6 | -19.4% | 88 |
| Aug 2025 | 31 | -11 | -26.2% | 89 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 23 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.