
Live player count and Steam charts
In the world of Rune Midgard, it was a time of strife between the Gods, Humans and demons...Battle weary from the long war's carnage, the factions entered into an uneasy truce. The truce grew into a fragile peace that lasted for a thousand years.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 61 | +5 | +8.9% | 111 |
| Jun 2026 | 56 | +2 | +3.7% | 83 |
| May 2026 | 54 | +6 | +12.5% | 86 |
| Apr 2026 | 48 | 0 | 0.0% | 79 |
| Mar 2026 | 48 | -3 | -5.9% | 80 |
| Feb 2026 | 51 | -5 | -8.9% | 77 |
| Jan 2026 | 56 | +2 | +3.7% | 86 |
| Dec 2025 | 54 | +2 | +3.8% | 86 |
| Nov 2025 | 52 | +2 | +4.0% | 80 |
| Oct 2025 | 50 | -16 | -24.2% | 82 |
| Sep 2025 | 66 | -7 | -9.6% | 99 |
| Aug 2025 | 73 | -1 | -1.4% | 117 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 03:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 268 days — a rough proxy for where the player base is.