
Live player count and Steam charts
In this retelling of Dante's origin story which is set against a contemporary backdrop, DmC Devil May Cry™ retains the stylish action.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 206 | +1 | +0.5% | 366 |
| Jun 2026 | 205 | -117 | -36.3% | 378 |
| May 2026 | 322 | +212 | +192.7% | 891 |
| Apr 2026 | 110 | +28 | +34.1% | 234 |
| Mar 2026 | 82 | -13 | -13.7% | 152 |
| Feb 2026 | 95 | -3 | -3.1% | 179 |
| Jan 2026 | 98 | +2 | +2.1% | 177 |
| Dec 2025 | 96 | +6 | +6.7% | 156 |
| Nov 2025 | 90 | +12 | +15.4% | 172 |
| Oct 2025 | 78 | +5 | +6.8% | 153 |
| Sep 2025 | 73 | -25 | -25.5% | 147 |
| Aug 2025 | 98 | -5 | -4.9% | 203 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 9 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.