
Live player count and Steam charts
Embark on an adventurous journey to explore the Quinfall universe. Be a part of unique battles and an immersive story with dozens of different professions in the depths of medieval times in an all-new MMORPG experience.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 1,062 | -544 | -33.9% | 1,567 |
| Jun 2026 | 1,606 | -893 | -35.7% | 2,321 |
| May 2026 | 2,499 | -1,017 | -28.9% | 4,334 |
| Apr 2026 | 3,516 | -1,445 | -29.1% | 5,235 |
| Mar 2026 | 4,961 | +958 | +23.9% | 7,488 |
| Feb 2026 | 4,003 | +3,535 | +755.3% | 7,369 |
| Jan 2026 | 468 | +145 | +44.9% | 804 |
| Dec 2025 | 323 | -127 | -28.2% | 513 |
| Nov 2025 | 450 | -127 | -22.0% | 804 |
| Oct 2025 | 577 | -64 | -10.0% | 937 |
| Sep 2025 | 641 | +18 | +2.9% | 1,057 |
| Aug 2025 | 623 | -114 | -15.5% | 1,120 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 17:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 18 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.