
Live player count and Steam charts
Standable Full Body Estimation is a method of estimating points of your body that are not currently tracked by 3-point tracking solutions.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 513 | +26 | +5.3% | 827 |
| Jun 2026 | 487 | +24 | +5.2% | 804 |
| May 2026 | 463 | +4 | +0.9% | 799 |
| Apr 2026 | 459 | -5 | -1.1% | 817 |
| Mar 2026 | 464 | +20 | +4.5% | 834 |
| Feb 2026 | 444 | -14 | -3.1% | 815 |
| Jan 2026 | 458 | +45 | +10.9% | 896 |
| Dec 2025 | 413 | +53 | +14.7% | 798 |
| Nov 2025 | 360 | +28 | +8.4% | 644 |
| Oct 2025 | 332 | -18 | -5.1% | 609 |
| Sep 2025 | 350 | -9 | -2.5% | 641 |
| Aug 2025 | 359 | +15 | +4.4% | 609 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 04:00 — a pattern consistent with a player base concentrated in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 87 days — a rough proxy for where the player base is.