
Live player count and Steam charts
A game I made for a certain kind of person. To hurt them.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 215 | -23 | -9.7% | 454 |
| Jun 2026 | 238 | +30 | +14.4% | 480 |
| May 2026 | 208 | -11 | -5.0% | 305 |
| Apr 2026 | 219 | -72 | -24.7% | 353 |
| Mar 2026 | 291 | +75 | +34.7% | 531 |
| Feb 2026 | 216 | -34 | -13.6% | 318 |
| Jan 2026 | 250 | -38 | -13.2% | 449 |
| Dec 2025 | 288 | +42 | +17.1% | 448 |
| Nov 2025 | 246 | +14 | +6.0% | 940 |
| Oct 2025 | 232 | +27 | +13.2% | 516 |
| Sep 2025 | 205 | -11 | -5.1% | 407 |
| Aug 2025 | 216 | -79 | -26.8% | 305 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 15:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 7 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.