
Live player count and Steam charts
In Memoria, players travel through different time periods, following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 26 | -13 | -33.3% | 452 |
| Jun 2026 | 39 | +3 | +8.3% | 1,015 |
| May 2026 | 36 | -31 | -46.3% | 252 |
| Apr 2026 | 67 | -119 | -64.0% | 280 |
| Mar 2026 | 186 | +183 | +6,100.0% | 1,083 |
| Feb 2026 | 3 | -1 | -25.0% | 13 |
| Jan 2026 | 4 | -30 | -88.2% | 18 |
| Dec 2025 | 34 | +29 | +580.0% | 2,051 |
| Nov 2025 | 5 | -10 | -66.7% | 21 |
| Oct 2025 | 15 | +7 | +87.5% | 394 |
| Sep 2025 | 8 | +1 | +14.3% | 213 |
| Aug 2025 | 7 | -20 | -74.1% | 155 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 21:00 — a pattern consistent with a player base concentrated in the Americas, with a second wave suggesting a sizable audience in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 202 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.