
Live player count and Steam charts
The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 317 | +4 | +1.3% | 537 |
| Jun 2026 | 313 | -25 | -7.4% | 515 |
| May 2026 | 338 | -3 | -0.9% | 569 |
| Apr 2026 | 341 | -3 | -0.9% | 602 |
| Mar 2026 | 344 | -2 | -0.6% | 672 |
| Feb 2026 | 346 | -9 | -2.5% | 604 |
| Jan 2026 | 355 | 0 | 0.0% | 614 |
| Dec 2025 | 355 | +39 | +12.3% | 600 |
| Nov 2025 | 316 | +15 | +5.0% | 569 |
| Oct 2025 | 301 | -2 | -0.7% | 544 |
| Sep 2025 | 303 | -30 | -9.0% | 562 |
| Aug 2025 | 333 | +3 | +0.9% | 557 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 59 days — a rough proxy for where the player base is.