
Live player count and Steam charts
Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 174 | +82 | +89.1% | 345 |
| Jun 2026 | 92 | +4 | +4.5% | 190 |
| May 2026 | 88 | -23 | -20.7% | 216 |
| Apr 2026 | 111 | +47 | +73.4% | 208 |
| Mar 2026 | 64 | -5 | -7.2% | 121 |
| Feb 2026 | 69 | -32 | -31.7% | 126 |
| Jan 2026 | 101 | -10 | -9.0% | 175 |
| Dec 2025 | 111 | +25 | +29.1% | 210 |
| Nov 2025 | 86 | -34 | -28.3% | 176 |
| Oct 2025 | 120 | +29 | +31.9% | 229 |
| Sep 2025 | 91 | -9 | -9.0% | 181 |
| Aug 2025 | 100 | -84 | -45.7% | 182 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia, with a second wave suggesting a sizable audience in East Asia & Oceania. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 22 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.