
Live player count and Steam charts
KNIGHTS and MERCHANTS recreates the era of the Middle Ages. Apart from the purely fictitious geography of our world, all game elements and scenes are based on the Anglo-Saxon period, 1200 A.D. And we haven't used imaginary elements like fabled creatures, either. The player takes on the role of an ordinary captain in the Palace Guard.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 64 | 0 | 0.0% | 129 |
| Jun 2026 | 64 | +1 | +1.6% | 294 |
| May 2026 | 63 | -32 | -33.7% | 143 |
| Apr 2026 | 95 | -27 | -22.1% | 1,091 |
| Mar 2026 | 122 | +24 | +24.5% | 1,016 |
| Feb 2026 | 98 | +17 | +21.0% | 659 |
| Jan 2026 | 81 | -10 | -11.0% | 183 |
| Dec 2025 | 91 | -4 | -4.2% | 367 |
| Nov 2025 | 95 | +27 | +39.7% | 1,946 |
| Oct 2025 | 68 | +7 | +11.5% | 150 |
| Sep 2025 | 61 | -1 | -1.6% | 141 |
| Aug 2025 | 62 | +1 | +1.6% | 296 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 167 days — a rough proxy for where the player base is.