
Live player count and Steam charts
Climb up from the depths of Hell. Scale various worlds solo or chained together with your friends in the 1-4 player platforming sensation.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 2,848 | +653 | +29.7% | 7,352 |
| Jun 2026 | 2,195 | +717 | +48.5% | 8,118 |
| May 2026 | 1,478 | -189 | -11.3% | 5,431 |
| Apr 2026 | 1,667 | -1,128 | -40.4% | 5,472 |
| Mar 2026 | 2,795 | +705 | +33.7% | 12,459 |
| Feb 2026 | 2,090 | -275 | -11.6% | 5,451 |
| Jan 2026 | 2,365 | +476 | +25.2% | 9,557 |
| Dec 2025 | 1,889 | -54 | -2.8% | 6,245 |
| Nov 2025 | 1,943 | +653 | +50.6% | 6,919 |
| Oct 2025 | 1,290 | -247 | -16.1% | 4,214 |
| Sep 2025 | 1,537 | +180 | +13.3% | 6,445 |
| Aug 2025 | 1,357 | -183 | -11.9% | 2,945 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 99 Steam reviews spanning 3 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.