
Live player count and Steam charts
FaceRig was a program that aimd to enable anyone with a webcam to digitally embody awesome characters. The output could be recorded as a movie or streamed to Skype, Twitch, Hangouts or any service that traditionally uses a webcam in real time.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 77 | -5 | -6.1% | 171 |
| Jun 2026 | 82 | -2 | -2.4% | 180 |
| May 2026 | 84 | -8 | -8.7% | 187 |
| Apr 2026 | 92 | -1 | -1.1% | 197 |
| Mar 2026 | 93 | +2 | +2.2% | 190 |
| Feb 2026 | 91 | -8 | -8.1% | 190 |
| Jan 2026 | 99 | -5 | -4.8% | 199 |
| Dec 2025 | 104 | -6 | -5.5% | 208 |
| Nov 2025 | 110 | +1 | +0.9% | 214 |
| Oct 2025 | 109 | +1 | +0.9% | 241 |
| Sep 2025 | 108 | +2 | +1.9% | 222 |
| Aug 2025 | 106 | -3 | -2.8% | 219 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 13:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 99 Steam reviews spanning 754 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.