
Live player count and Steam charts
Nine Streamers enter an ancient Chinese mansion, hoping to attract a huge following and become famous through livestreaming. However, two of them are tragically possessed by evil spirits. These possessed will slaughter their companions, and complete a malevolent ritual of a ghostly wedding.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 87 | -9 | -9.4% | 215 |
| Jun 2026 | 96 | -3 | -3.0% | 286 |
| May 2026 | 99 | +2 | +2.1% | 293 |
| Apr 2026 | 97 | +3 | +3.2% | 286 |
| Mar 2026 | 94 | +7 | +8.0% | 317 |
| Feb 2026 | 87 | -33 | -27.5% | 271 |
| Jan 2026 | 120 | -3 | -2.4% | 348 |
| Dec 2025 | 123 | -14 | -10.2% | 355 |
| Nov 2025 | 137 | -4 | -2.8% | 396 |
| Oct 2025 | 141 | +3 | +2.2% | 398 |
| Sep 2025 | 138 | -20 | -12.7% | 426 |
| Aug 2025 | 158 | -20 | -11.2% | 423 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 258 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.