
Live player count and Steam charts
A dynamic soft-body physics vehicle simulator capable of doing just about anything.
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 20,391 | +1,340 | +7.0% | 30,436 |
| Jun 2026 | 19,051 | -146 | -0.8% | 30,110 |
| May 2026 | 19,197 | -330 | -1.7% | 33,584 |
| Apr 2026 | 19,527 | +126 | +0.6% | 33,575 |
| Mar 2026 | 19,401 | -1,240 | -6.0% | 35,304 |
| Feb 2026 | 20,641 | -757 | -3.5% | 35,723 |
| Jan 2026 | 21,398 | +647 | +3.1% | 37,341 |
| Dec 2025 | 20,751 | +3,360 | +19.3% | 38,677 |
| Nov 2025 | 17,391 | +695 | +4.2% | 29,374 |
| Oct 2025 | 16,696 | -884 | -5.0% | 30,555 |
| Sep 2025 | 17,580 | +232 | +1.3% | 32,178 |
| Aug 2025 | 17,348 | +324 | +1.9% | 28,954 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 300 Steam reviews spanning 1 day — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.