
Live player count and Steam charts
EHM offers fans the most realistic, in-depth and immersive simulation of hockey management available, giving them the chance to manage either club or country in any of the world’s top hockey-playing nations.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 141 | +16 | +12.8% | 234 |
| Jun 2026 | 125 | -19 | -13.2% | 202 |
| May 2026 | 144 | +1 | +0.7% | 227 |
| Apr 2026 | 143 | -3 | -2.1% | 244 |
| Mar 2026 | 146 | -4 | -2.7% | 234 |
| Feb 2026 | 150 | -8 | -5.1% | 235 |
| Jan 2026 | 158 | +16 | +11.3% | 247 |
| Dec 2025 | 142 | +7 | +5.2% | 218 |
| Nov 2025 | 135 | +1 | +0.7% | 200 |
| Oct 2025 | 134 | +18 | +15.5% | 212 |
| Sep 2025 | 116 | +5 | +4.5% | 186 |
| Aug 2025 | 111 | -32 | -22.4% | 196 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 20:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 864 days — a rough proxy for where the player base is.