
Live player count and Steam charts
DIVE. DISCOVER. DIE. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 27 | +5 | +22.7% | 104 |
| Jun 2026 | 22 | -34 | -60.7% | 73 |
| May 2026 | 56 | +43 | +330.8% | 235 |
| Apr 2026 | 13 | -11 | -45.8% | 38 |
| Mar 2026 | 24 | +1 | +4.3% | 83 |
| Feb 2026 | 23 | -30 | -56.6% | 99 |
| Jan 2026 | 53 | +31 | +140.9% | 301 |
| Dec 2025 | 22 | +8 | +57.1% | 68 |
| Nov 2025 | 14 | +1 | +7.7% | 54 |
| Oct 2025 | 13 | +1 | +8.3% | 43 |
| Sep 2025 | 12 | -3 | -20.0% | 51 |
| Aug 2025 | 15 | -4 | -21.1% | 53 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 19:00 — a pattern consistent with a player base concentrated in Europe, the Middle East & Africa, with a second wave suggesting a sizable audience in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 122 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.