
Live player count and Steam charts
The free version of the final word in fighting entertainment - DEAD OR ALIVE 5 Last Round!
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 39 | -14 | -26.4% | 72 |
| Jun 2026 | 53 | +3 | +6.0% | 97 |
| May 2026 | 50 | +10 | +25.0% | 106 |
| Apr 2026 | 40 | -5 | -11.1% | 78 |
| Mar 2026 | 45 | -11 | -19.6% | 88 |
| Feb 2026 | 56 | +11 | +24.4% | 104 |
| Jan 2026 | 45 | +1 | +2.3% | 86 |
| Dec 2025 | 44 | +2 | +4.8% | 80 |
| Nov 2025 | 42 | -1 | -2.3% | 68 |
| Oct 2025 | 43 | +4 | +10.3% | 82 |
| Sep 2025 | 39 | +2 | +5.4% | 74 |
| Aug 2025 | 37 | +2 | +5.7% | 68 |
* current month, data so far
Average concurrent players by day and hour over the last 15 days, shown in .
Daily activity peaks around 14:00 — a pattern consistent with a player base concentrated in East & Southeast Asia. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 52 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.