
Live player count and Steam charts
Existential Nature Simulation
Each point is the highest number of players online in that month (UTC). History before July 14, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 36 | -7 | -16.3% | 51 |
| Jun 2026 | 43 | 0 | 0.0% | 63 |
| May 2026 | 43 | -2 | -4.4% | 63 |
| Apr 2026 | 45 | -2 | -4.3% | 67 |
| Mar 2026 | 47 | +2 | +4.4% | 64 |
| Feb 2026 | 45 | +1 | +2.3% | 61 |
| Jan 2026 | 44 | +2 | +4.8% | 62 |
| Dec 2025 | 42 | -6 | -12.5% | 63 |
| Nov 2025 | 48 | +5 | +11.6% | 67 |
| Oct 2025 | 43 | -2 | -4.4% | 61 |
| Sep 2025 | 45 | -4 | -8.2% | 60 |
| Aug 2025 | 49 | +3 | +6.5% | 67 |
* current month, data so far
Language mix of 100 Steam reviews spanning 234 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.