
Live player count and Steam charts
WEBFISHING a multiplayer chatroom-focused fishing game! Relax and fish (on the web!)
Each point is the highest number of players online in that month (UTC). History before July 13, 2026 is imported; everything after is our own readings. Zoom in for finer detail.
| Month | Avg players | Gain | % gain | Peak |
|---|---|---|---|---|
| Jul 2026 * | 220 | -12 | -5.2% | 341 |
| Jun 2026 | 232 | -9 | -3.7% | 376 |
| May 2026 | 241 | -3 | -1.2% | 427 |
| Apr 2026 | 244 | -5 | -2.0% | 433 |
| Mar 2026 | 249 | -36 | -12.6% | 453 |
| Feb 2026 | 285 | -81 | -22.1% | 548 |
| Jan 2026 | 366 | +1 | +0.3% | 628 |
| Dec 2025 | 365 | -38 | -9.4% | 624 |
| Nov 2025 | 403 | +13 | +3.3% | 736 |
| Oct 2025 | 390 | -43 | -9.9% | 689 |
| Sep 2025 | 433 | -57 | -11.6% | 728 |
| Aug 2025 | 490 | -59 | -10.7% | 808 |
* current month, data so far
Average concurrent players by day and hour over the last 16 days, shown in .
Daily activity peaks around 03:00 — a pattern consistent with a player base concentrated in the Americas. Steam publishes no per-country player data, so this is inferred from play times.
Language mix of 100 Steam reviews spanning 11 days — a rough proxy for where the player base is.
Every achievement in the game, ordered from most to least earned (#1 is the one the most players have). Height is the share of all players who have it; the dashed line is the median. Global rates from Steam.